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Senior Cinematics Artist

Job description

Lead Animator

Animation, Cinematics & Video (ACV) · Truro, Cornwall

Are you an experienced Animator with a passion for your discipline and a background supporting your peers? Are you a strong coach, an organised person with a great skill level in 3D animation and Unreal Engine?

Reporting to the Managing Director, and responsible for Leading our team of animators across two projects, you'll look to improve the way we do animation, and work with other Leads to make fantastic 'moving parts' for our upcoming online first-person shooter '83, and our first person cold-war spy thriller I.G.I. Origins.

Duties and Responsibilities

  • Be the point person, key advocate and voice for animation in the studio.
  • Manage, support, mentor and develop, the animation team.
  • Contribute to the studio's internal dialogues on various animation issues and giving feedback and suggestions to other animators on their work.
  • Act as the key driver and agent of change to improve processes, prototype new tools, example levels and workflows for the animation department
  • Work close with other animators and contribute to their development / help with mentoring.
  • Understand the high-level vision of the game and be able to translate the vision into animation standards that can be used by others in the game.
  • Identify and manage risks for animation within the schedule by liaising with Production.
  • Gather, process and appropriately implement animation feedback from internal and external playtesting
  • Write documentation as needed for animations, and for animator support and training.

You will work closely with the Cinematic and Animation teams to create high-quality animations for gameplay and cinematics.

  • You'll animate realistic characters, including facial animations, using keyframe and motion capture pipelines.
  • You'll assist with overseeing motion capture performance recording in-house.
  • You'll handle motion capture data and deliver final cleaned up animation in a game ready state.
  • You will be a crucial member of the Animation team, helping to develop pipelines from Maya/Motion builder to Game Engine.

Essential Requirements

  • You will have experience leading and supporting other Animators in Senior or Lead role
  • You can demonstrate strong Keyframe and Motion capture skills.
  • You are familiar with motion-capture animation and the facial pipeline for games.
  • Your proficient with Maya and Motion builder.
  • You have an understanding of and can implement gameplay animations from concept to game engine.
  • You know the animation pipeline from design to deployment.
  • You're able to receive and apply critique on your work.
  • You're good at working to a deadline and managing your own time.
  • You have 3+ years experience in game animation, and at least one shipped title.
  • You have experience using Unreal Engine 4.

DNA is committed to promoting a diverse and inclusive community and welcome applications from candidates of all backgrounds.

Although we try to respond to all applications, unfortunately due to the high number we receive we are unable to respond to all of those who are unsuccessful.

  • We offer up to £250 in vouchers for any referrals who pass their probationary period, so if you know of anyone who might be interested please forward the link for the job advert onto them.
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