Job description
What you will be doing:
Bringing your experience and knowledge to our robust Animation department working on exciting projects
Work closely with the Cinematic Lead and Technical Animation Lead to create high-quality animations for game-play and cinematic.
Animate realistic characters, including facial animations, using key frame and motion capture pipelines
You'll handle motion capture data and deliver final cleaned up animation in a game ready state
You will be a crucial member of the Animation team, helping to develop pipelines from Maya/Motion-builder to Game Engine
You'll report to and support the Lead Animator in adhoc tasks as required
Essential Requirements
Key-frame and Motion capture skills
You are familiar with motion-capture animation and the facial pipeline for games.
Maya and Motion-builder
You have an understanding of and can implement game-play animations from concept to game engine
know the animation pipeline from design to deployment.
Able to receive and apply critique on your work.
You're good at working to a deadline and managing your own time.
3+ years experience in game animation, and at least one shipped title.
You have experience using Unreal Engine.
You're enthusiastic, methodical and organised in your approach to work, with high quality standards
Please include a show-reel/portfolio link.
DNA is committed to promoting a diverse and inclusive community and welcome applications from candidates of all backgrounds.
Although we try to respond to all applications, unfortunately due to the high number we receive we are unable to respond to all of those who are unsuccessful.
We offer up to £250 in vouchers for any referrals who pass their probationary period, so if you know of anyone who might be interested please forward the link for the job advert onto them.
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